Hydrocannon
This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition,…
- Level
- 5
- Price
- 150 gp
- Bulk
- 1
- Hands
- 1
- Damage
- d6 piercing
- Range
- 30 ft.
This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is . If you fail this misfire check, the organ bursts, dealing an amount of ]{bludgeoning damage} equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.
Activate—Tinker Shot 2 (manipulation)
Frequency once per minute
Effect You fiddle with the pressure regulator on the hydrocannon and then make a ranged Strike with the gun. A successful attack has an additional effect depending on which modular configuration the hydrocannon is currently in.
Bludgeoning The target is pushed 5 feet away from you; this forced movement is increased to 10 feet on a critical hit.
Piercing The target takes a –10-foot circumstance penalty to its Speeds for 1 round.
Slashing The target takes ] damage.
Craft Requirements The initial raw materials must include the extradimensional organ cluster extracted from a grodair. Harvesting the organs of a grodair in this way differs greatly from the normal method; it takes an hour and a successful check. On a critical failure, the organ cluster bursts and deals ] damage to the harvester.