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Hydrocannon

This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition,…

uncommonMagical
Level
5
Price
150 gp
Bulk
1
Hands
1
Damage
d6 piercing
Range
30 ft.

This +1 striking hand cannon is crafted by wrapping the water-producing organ cluster of a grodair around its barrel, eliminating the need for ammunition, though the living tissue must be maintained with 1 sp of specialized nutrient feed each day. If not, its misfire check is . If you fail this misfire check, the organ bursts, dealing an amount of ]{bludgeoning damage} equal to double the number of weapon damage dice to you and rendering the hydrocannon broken.

Activate—Tinker Shot 2 (manipulation)

Frequency once per minute

Effect You fiddle with the pressure regulator on the hydrocannon and then make a ranged Strike with the gun. A successful attack has an additional effect depending on which modular configuration the hydrocannon is currently in.

Bludgeoning The target is pushed 5 feet away from you; this forced movement is increased to 10 feet on a critical hit.

Piercing The target takes a –10-foot circumstance penalty to its Speeds for 1 round.

Slashing The target takes ] damage.

Craft Requirements The initial raw materials must include the extradimensional organ cluster extracted from a grodair. Harvesting the organs of a grodair in this way differs greatly from the normal method; it takes an hour and a successful check. On a critical failure, the organ cluster bursts and deals ] damage to the harvester.