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Monsters

Grodair

Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space…

commonAmphibiousBeastFeyWater
Lvl 5AmphibiousBeastFeyWater
AC
20
HP
90
Perc
+13
Fort
+15
Ref
+9
Will
+11
STR
+4
DEX
+2
CON
+4
INT
+1
WIS
+2
CHA
+2
Speed25 ft, swim 50 ft
Actions
  • jaws +15 2d8+7 piercing
  • tentacle +15 1d10+7 bludgeoning plus
  • water jet +13 3d6 bludgeoning plus 60 ft
AC
20
HP
90
STR
+4
DEX
+2
CON
+4
INT
+1
WIS
+2
CHA
+2

Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water.

AC 20

Fort +15

Ref +9

Will +11

HP 90

Death Flood (primal, water) When a grodair dies, their body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet away from the grodair's corpse (10 feet on a critical failure).

Speed 25 feet, swim 50 feet

Melee

[Single Action]

jaws +15,

Damage 2d8+7 piercing

Melee

[Single Action]

tentacle +15,

Damage 1d10+7 bludgeoning plus Knockdown