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MonstersFey

Grodair

A bizarre fishlike First World native hoards thousands of gallons of water inside itself, unleashing it in a bursting flood when it dies.

commonAmphibiousBeastFeyWater

Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water.

In play

Death Flood (primal, water) When a grodair dies, their body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet away from the grodair's corpse (10 feet on a critical failure).

Level 5

Perception +13 · Senses darkvision · Languages Fey, Thalassic · Skills Athletics +12, Nature +13, Survival +11

STRDEXCONINTWISCHA
+4+2+4+1+2+2
ACFortRefWill
20+15+9+11

HP 90

Speed 25 feet, swim 50 feet

Actions

  • Melee Jaws [Single Action] +15, Damage 2d8+7 piercing
  • Melee Tentacle [Single Action] +15, Damage 1d10+7 bludgeoning plus
  • Ranged Water jet [Single Action] +13 (range 60 ft), Damage 3d6 bludgeoning plus