Grodair
Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space…
- AC
- 20
- HP
- 90
- Perc
- +13
- Fort
- +15
- Ref
- +9
- Will
- +11
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +2
- jaws +15 2d8+7 piercing
- tentacle +15 1d10+7 bludgeoning plus
- water jet +13 3d6 bludgeoning plus 60 ft
- AC
- 20
- HP
- 90
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +2
- CHA
- +2
Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water.
AC 20
Fort +15
Ref +9
Will +11
HP 90
Death Flood (primal, water) When a grodair dies, their body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet away from the grodair's corpse (10 feet on a critical failure).
Speed 25 feet, swim 50 feet
Melee
[Single Action]
jaws +15,
Damage 2d8+7 piercing
Melee
[Single Action]
tentacle +15,
Damage 1d10+7 bludgeoning plus Knockdown