Grodair
A bizarre fishlike First World native hoards thousands of gallons of water inside itself, unleashing it in a bursting flood when it dies.
Grodairs are bizarre fishlike creatures native to the First World. Their supernatural physiology includes a strange organ with an extradimensional space capable of storing thousands of gallons of water.
In play
Death Flood (primal, water) When a grodair dies, their body explodes in a blast of pressurized water that deals 4d6 bludgeoning damage to creatures within a 15-foot emanation (DC 22 basic Reflex save). A creature that fails its save is pushed 5 feet away from the grodair's corpse (10 feet on a critical failure).
Level 5
Perception +13 · Senses darkvision · Languages Fey, Thalassic · Skills Athletics +12, Nature +13, Survival +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +4 | +1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +15 | +9 | +11 |
HP 90
Speed 25 feet, swim 50 feet
Actions
- Melee Jaws [Single Action] +15, Damage 2d8+7 piercing
- Melee Tentacle [Single Action] +15, Damage 1d10+7 bludgeoning plus
- Ranged Water jet [Single Action] +13 (range 60 ft), Damage 3d6 bludgeoning plus