Grievous
This weapon rune sharpens whatever critical specialization effect a weapon already has, turning a good crit into a brutal one.
When your attack roll with this weapon is a critical hit and gains the critical specialization effect, you gain an additional benefit depending on the weapon group.
Axe You can damage a third creature, with the same restrictions. Bow The Athletics check to pull the missile free is DC 20. Brawling The target takes a -4 circumstance penalty to its save. Club You can knock the target up to 15 feet away. Crossbow If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile, as the bow critical specialization. Dart The base persistent bleed damage increases to 2d6. Firearm The target takes a -4 circumstance penalty to its save. Flail You move the target 5 feet. You can't move it away from you, but you can move it in another direction of your choice. Hammer You can also knock the target 5 feet away from you. Knife The target takes a -5-foot status penalty to its Speed while it has the persistent bleed damage. Pick The extra damage from the critical specialization effect increases to 4 per weapon damage die. Polearm You can move the target up to 10 feet. Shield You can knock the target up to 10 feet away. Sling The target also takes a -10-foot status penalty to its Speed for 1 round if it fails the save. Spear The Clumsy condition lasts for 2 rounds. Sword The target is off-guard until the end of your next turn.
| Stat | Value |
|---|---|
| Level | 9 |
| Price | 700 gp |
| Bulk | — |
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