Fan of Soothing Winds (Greater)
This ornamented fan channels a healer's magic through six charms, each unleashing restorative wind across the field once a day.
This fan of soothing winds has six cloud-shaped glass beads on the bottom of the fan, one on each of the exposed ribs. One side of the beads is white, and the other is a dark, stormy gray. Once flipped, a bead stays on its newly exposed side for an entire day before resetting overnight.
The save DC is 34. The first two beads cast 6th-rank heal, the center two cast 5th-rank heal, and the last two cast 4th-rank heal.
| Stat | Value |
|---|---|
| Level | 15 |
| Price | 650 pp |
| Bulk | 1 |
Activations
Healing Wind 2 (Concentrate) · Frequency once per day per bead · Effect You open your fan and turn a bead of your choice. The fan casts a 3-action _Heal_ spell with an area of a 30-foot cone instead of a 30-foot emanation; the save DC for an undead creature is 28. This spell gains the Air trait. The rank of the spell depends on which bead you're turning: the first two beads cast 4th-rank _heal_, the center two cast 3rd-rank _heal_, and the last two cast 2nd-rank _heal_.
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