False Death
A poison mimics death itself, slowing the body's signs of life so well a careful examiner may believe the target has died.
Typically used to fake one's death, this poison swiftly causes the imbiber to lose consciousness and suppresses vital signs. A creature examining the unconscious target must succeed at a Medicine check against the imbiber's Deception DC + 4 to determine that the target is alive, and a critical success allows the examiner to determine that a toxin is causing the effect. The false death toxin has an extremely bitter taste (Perception DC 10 to detect), making it difficult to trick a creature into consuming the poison against its wishes.
Saving Throw DC 18 Fortitude; Onset 10 minutes; Maximum Duration 5 days; Stage 1 clumsy 2 (1 round); Stage 2 Unconscious (1 hour); Stage 3 unconscious (1 day)
Magical
| Stat | Value |
|---|---|
| Level | 5 |
| Price | 25 gp |
| Bulk | L |