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Electromuscular Stimulator

Activate 2 (manipulate)

rareConsumableGadget
Level
5
Price
30 gp
Bulk
1

Activate 2 (manipulate)

This rare gadget uses Stasian technology to grant someone a burst of activity, though its use can be painful. The electromuscular stimulator must be carefully attached to you, requiring 1 minute to do so. You can attach an electromuscular stimulator to yourself. When you Activate an attached electromuscular stimulator, roll a check, using the Crafting modifier of the creature who attached the stimulator to you, with a DC equal to the standard DC for your level. The effects of the activation depend on the result of the Crafting check.

Critical Success You gain the condition for 1 minute and can use the extra action each round only to Stride or Strike.

Success As critical success, but you also take 3 persistent electricity damage.

Failure You gain the quickened condition for 2 rounds and can use the extra action each round only to Stride or Strike. You take 3 persistent electricity damage.

Critical Failure You take ,3[persistent,electricity]]{2d6 electricity damage and 3 persistent electricity damage}.