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Drake Rifle (Electricity)

Charged drake spittle turns this rifle's rounds into jolting bursts that leave a struck foe dazzled and open to a follow-up strike.

uncommonMagical

A drake rifle is a firearm made from the saliva glands of a drake. The firearm launches small bursts of empowered spittle instead of typical rounds of ammunition. A drake rifle is a +1 weapon. It's a distinct type of martial firearm that deals 1d10 damage with a range increment of 150 feet and reload 1. It deals acid, cold, electricity, fire, or poison damage, depending on the drake from which it was made. On a critical hit, the spittle clings to the target and they take Persistent Damage of the same type as the weapon equal to 1d4 + the number of weapon damage dice. A drake rifle does not add critical specialization effects.

On a hit, the drake rifle provides one of the following additional effects based on its damage type:

  • Acid Clinging acid makes it painful and sickening to move. The target becomes sickened 1.
  • Cold Frozen spittle clings to the target. The target takes a -10-foot status penalty to their Speeds for 1 minute.
  • Electricity Small bursts of electricity continue to spark and jolt the target. The target becomes Dazzled and Off-Guard for 1d4 rounds.
  • Fire A massive explosion knocks the target back. The target is pushed 10 feet away from you, and if it's on the ground, it falls Prone.
  • Poison Noxious vapors fill the target's lungs. The target becomes enfeebled 1 and clumsy 1 for 1 minute.

Craft Requirements The initial raw materials must include the saliva glands of a ritually hunted drake with a breath weapon that deals the appropriate damage type for the drake rifle.

StatValue
Level4
Price100 gp
Bulk2
Hands2
Damaged10 electricity
Range150 ft.

Activations

Drake Shot 3 Manipulate · Frequency once per day · Effect You fire a large, specialized burst designed to hamper your foes. Make a ranged Strike with the drake rifle. As long as the Strike isn't a critical failure, the drake rifle deals 1 splash damage per weapon damage die to the target and creatures within 5 feet of the target. This splash damage is of the same type as its normal damage.