Cantrip Deck (Full Pack)
A complete deck carries every core cantrip on individual cards, letting even a non-caster draw out whichever spell the moment calls for.
In an effort to spread the knowledge of magic as widely as possible, worshippers of Nethys discovered a way to bind cantrips into cards accessible even to non-spellcasters. The deck contains thick parchment cards, each roughly half the size of a playing card. In precise, no-nonsense script, each card simply states the name of its cantrip, color-coded based on its school.
This pack contains 24 cards-one of each cantrip in the Core Rulebook.
Acid splash, chill touch, dancing lights, Daze, Detect Magic, disrupt undead, Divine Lance, Electric Arc, Forbidding Ward, ghost sound, Guidance, know direction, Light, mage hand, Message, Prestidigitation, produce flame, ray of frost, Read Aura, Shield, Sigil, Stabilize, tanglefoot, Telekinetic Projectile
| Stat | Value |
|---|---|
| Level | 1 |
| Price | 20 gp |
| Bulk | — |
Activations
Activate (Single Action or more Actions) (envision, Interact) · Effect You envision your desired cantrip, causing its card to rise to the top of the deck, and draw the card. The deck casts that cantrip as a 1st-level spell, with a DC of 15 and a spell attack modifier of +5. The card crumbles into dust as the cantrip takes effect. The activation takes the same number of actions as the cantrip you chose takes to cast.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.