Alcohol
A common drink steadies nerves against fear at first, but repeated rounds spiral toward clumsiness and eventually a dangerous blackout.
Alcohol is a common substance available in stunning variety. The Price of a dose of alcohol depends on the specific beverage. You can't recover from the Sickened condition from alcohol while affected.
If you fail a saving throw against alcohol other than initial saves, the affliction's stage doesn't increase; the only way to increase the stage of alcohol's affliction is to consume more alcohol.
Saving Throw DC 12 Fortitude; Onset 10 minutes; Stage 1 +1 item bonus to saving throws against Fear effects (10 minutes); Stage 2 flat-footed, +1 item bonus to saving throws against fear effects (10 minutes); Stage 3 clumsy 1, flat-footed, stupefied 2 (10 minutes); Stage 4 clumsy 2 and sickened 2 (10 minutes); Stage 5 clumsy 2, sickened 2, and stupefied 2 (10 minutes); Stage 6 Unconscious (8 hours); Stage 7 death
| Stat | Value |
|---|---|
| Level | 0 |
| Price | 1 cp |
| Bulk | L |