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Sorted A-ZHazards
Time Rift
Level 20
rareComplexMagicalTrap
Stealth +42 (master)
Pause [Reaction] (incapacitation)
Routine (1 action) On its initiative, the time rift alters each creature's timeline. Each creature in the area rolls a 1d4 to randomly determine the
Level 20 · Complexity Complex
Stealth +42 (master)
Disable
- Thievery DC 48 (legendary)
- Occultism DC 48 (master) — checks to mend the time rift.
Trigger A creature enters the area
Effect The triggering creature becomes temporarily unmoored from time, becoming stunned 3. If the creature succeeds at a DC 47 Will save, they reduce this to stunned 1. The trap then rolls initiative.