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Hazards

Thief's Trap

Stealth DC 50 (master) to notice that the hairline cracks on the passage walls actually form runes.

commonMagicalTrap
Lvl 20simpleMagicalTrap
EffectA creature crosses a rune · save DC 42 Reflex (basic) · 8d10+44 fire

DC 50 (master) to notice that the hairline cracks on the passage walls actually form runes.

Disable

DC 45 Thievery (master) or dispel magic (10th level, counteract DC 50) to counteract the runes

Explosion [Reaction]


Reset

The trap resets in 1 minute.