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Hazards

The Watching Lords

Stealth DC 28 (trained)

uncommonMagicalTrap
Lvl 8complexMagicalTrapUncommon
EffectA non-chaotic-evil creature approaches within 20 feet of the doors to area **G4**

DC 28 (trained)

Disable

Thievery DC 31 (to scrape away hidden runes that grant the statues the ability to watch), Religion DC 28 (to pray for protection from the attention of Abyssal lords), or dispel magic (4th level; counteract DC 26) to counteract the trap

Conjure the Guardians [Reaction] (conjuration)


Reset

Once the Watching Lords are triggered, the trap needs an hour to recharge its energies, after which point it can be triggered again.