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Hazards

The Watching Lords

Level 8

uncommonMagicalTrap

Stealth DC 28 (trained)

Disable Thievery DC 31 (to scrape away hidden runes that grant the statues the ability to watch), Religion DC 28 (to pray for protection from the attention of Abyssal lords), or dispel magic (4th level; counteract DC 26) to counteract the trap

Conjure the Guardians [Reaction] (conjuration)


Reset Once the Watching Lords are triggered, the trap needs an hour to recharge its energies, after which point it can be triggered again.

Level 8 · Complexity Complex

Stealth DC 28 (trained)

Disable

  • Religion DC 31 — (to scrape away hidden runes that grant the statues the ability to watch), Religion
  • DC 28 — (to pray for protection from the attention of Abyssal lords), or dispel magic (4th level; counteract
  • DC 26

Trigger A non-chaotic-evil creature approaches within 20 feet of the doors to area **G4**

Effect The statues appear to hiss and growl, and a moment later, four brimorak demons appear in the hallway—two near the entrance to area **G1**, and two near the entrance to area **G4**. The four demons attack at once, rolling initiative as normal. They fight to the death, but vanish after 1 minute has passed.

Reset Once the Watching Lords are triggered, the trap needs an hour to recharge its energies, after which point it can be triggered again.