Test of Tactics
Level 13
Stealth DC 37 (expert)
Disable Thievery DC 37 (expert) to remove a set of runes linked to one bound derghodaemon, or dispel magic (7th level, counteract DC 31) to counteract the trap's magic.
Conjure Daemon [Reaction]
Reset If at least one of the derghodaemons survives, the trap resets after 1 hour, causing the surviving derghodaemons to be completely restored to full health and to merge with the floors.
Level 13 · Complexity Simple
Stealth DC 37 (expert)
Disable
- DC 37 (expert) — (expert) to remove a set of runes linked to one bound derghodaemon, or dispel magic (7th level, counteract
- DC 31
Trigger A creature moves past the bend in the middle of the hall
Effect A pair of derghodaemons rise up from the floor to the north and southeast near the stairs; the daemons roll for initiative using Stealth, and fight to the death but do not pursue foes out of this area.
Reset If at least one of the derghodaemons survives, the trap resets after 1 hour, causing the surviving derghodaemons to be completely restored to full health and to merge with the floors.