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Hazards

Test of Tactics

Stealth DC 37 (expert)

commonMechanicalTrap
Lvl 13simpleMechanicalTrap
EffectA creature moves past the bend in the middle of the hall

DC 37 (expert)

Disable

Thievery DC 37 (expert) to remove a set of runes linked to one bound derghodaemon, or dispel magic (7th level, counteract DC 31) to counteract the trap's magic.

Conjure Daemon [Reaction]


Reset

If at least one of the derghodaemons survives, the trap resets after 1 hour, causing the surviving derghodaemons to be completely restored to full health and to merge with the floors.