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Hazards

Spiky Pit Trap

Stealth DC 18 (trained)

uncommonMechanicalTrap
Lvl 4simpleMechanicalTrapUncommon
EffectA creature or other large weight (such as the rushing waters of the previous trap) moves onto the gravel-covered hide · save DC 20 Reflex

DC 18 (trained)

Disable

DC 18 Thievery (trained) to manually trigger the trap without falling in, or DC 25 Thievery (trained) to secure the hide so the trap doesn't activate

Pitfall [Reaction]


Reset

Creatures can still fall into the trap, but the hide that covers it must be reset manually (a 10-minute activity) for the trap to become hidden again.