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Sorted A-ZHazards
Spell Pitchers
Stealth DC 20 (trained) to recognize the plant among others
commonEnvironmental
Lvl 1simpleEnvironmental
- AC
- 16
- HP
- 40
EffectA spell's direct line of effect passes within a 5-foot-radius of the plant
- AC
- 16
- HP
- 40
DC 20 (trained) to recognize the plant among others
Disable
DC 15 Arcana (trained) to safely trigger the plant's reflexes, causing it to close and become dormant for one day, or DC 17 Nature (trained) to carefully coax the pitcher into quiescence
AC 16, Fort +11, Ref +5
HP
40 (BT 20)
Immunities
mental
Devour Magic [Reaction]
Reset
Once the pitcher has eaten a spell, its petals turn dark pink and green before it closes. It goes dormant for one day per spell level of the spell consumed. Once the pitcher finishes digesting, it opens again and slowly wilts.