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Sorted A-ZHazards
Slamming Gate
Stealth DC 17 (trained)
commonMechanicalTrap
Lvl 1simpleMechanicalTrap
- AC
- 16
- HP
- 20
- Hardness
- 5
EffectThe door is opened more than halfway · save DC 17 Reflex (basic) · 3d8 bludgeoning
- AC
- 16
- HP
- 20
DC 17 (trained)
Disable
Thievery DC 15 (trained) to loosen the gate's springs before it slams closed
AC 16, Fort +10, Ref +2
Hardness
5
HP
20 (BT 10)
Immunities
critical hits, object immunities, precision damage
Slam Shut [Reaction]
Reset
The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.