Slamming Gate
Level 1
A spring-loaded gate stands open and inviting, its mechanism wound tight behind the frame. Trip the wrong step and it snaps closed, trapping the unwary on the wrong side.
Slam Shut [Reaction]
Reset
The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.
Level 1 · Complexity Simple
Stealth DC 17 (trained)
Disable DC 15 (trained) — (trained) to loosen the gate's springs before it slams closed
AC 16
HP 20 · Hardness 5
Immunities critical hits, object immunities, precision damage
Trigger The door is opened more than halfway
Effect The door slams shut and deals 3d8 bludgeoning damage to any creature in the way (DC 17 basic Reflex save). On a critical failure, the creature is also restrained by the closed door until it Escapes (DC 17)
Reset The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.