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Hazards

Slamming Gate

Level 1

commonMechanicalTrap

A spring-loaded gate stands open and inviting, its mechanism wound tight behind the frame. Trip the wrong step and it snaps closed, trapping the unwary on the wrong side.

Slam Shut [Reaction]

Reset

The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.

Level 1 · Complexity Simple

Stealth DC 17 (trained)

Disable DC 15 (trained) — (trained) to loosen the gate's springs before it slams closed

AC 16

HP 20 · Hardness 5

Immunities critical hits, object immunities, precision damage

Trigger The door is opened more than halfway

Effect The door slams shut and deals 3d8 bludgeoning damage to any creature in the way (DC 17 basic Reflex save). On a critical failure, the creature is also restrained by the closed door until it Escapes (DC 17)

Reset The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.