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Hazards

Slamming Gate

Stealth DC 17 (trained)

commonMechanicalTrap
Lvl 1simpleMechanicalTrap
AC
16
HP
20
Hardness
5
EffectThe door is opened more than halfway · save DC 17 Reflex (basic) · 3d8 bludgeoning
AC
16
HP
20

DC 17 (trained)

Disable

Thievery DC 15 (trained) to loosen the gate's springs before it slams closed

AC 16, Fort +10, Ref +2

Hardness

5

HP

20 (BT 10)

Immunities

critical hits, object immunities, precision damage

Slam Shut [Reaction]


Reset

The trap can be reactivated (or deactivated, if it's active) by flipping a lever hidden in the nearby wall. A character Searching the area finds it with a successful DC 18 Perception check.