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Hazards

Shadow Maze

Stealth +32 (master) to realize the water within the dome poses a supernatural threat

uniqueComplexMagicalTrap
Lvl 16complexComplexMagicalTrapUnique
EffectA creature enters the 20-foot-wide interior of the shadow maze, either from area **C2** or **C4**, or through a hole smashed in the dome · save DC 37 Will

Stealth +32 (master) to realize the water within the dome poses a supernatural threat

Disable DC 42 Thievery (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, DC 45 Arcana or Occultism to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or dispel magic (8th level; counteract DC 35) to counteract the shadow maze

Disorient [Reaction] (illusion, incapacitation, mental)