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Sorted A-ZHazards
Rusty Spike Launcher
Stealth DC 20 (trained)
uncommonMagicalTrap
Lvl 3simpleMagicalTrapUncommon
Effecta creature opens the door without uttering a prayer to Xar-Azmak first · save DC 20 Reflex
Stealth DC 20 (trained)
Disable DC 20 Thievery to decouple the triggering rods that cause the spikes to extend, or dispel magic (2nd level; counteract DC 18) to counteract the trap
Launch Spikes [Reaction]
Critical Success The creature avoids the spikes and takes no damage.
Success A spike grazes the creature, inflicting 2d10 piercing damage.
Failure A spike impales the creature, inflicting 2d10+13 piercing damage.
Critical Failure As failure, but the spike also exposes the creature to tetanus.
Reset The trap automatically resets once the door is closed.