Poisonous Atmosphere
Level 1
Stealth +5 (expert) to identify the source of sudden nausea
Disable DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing
Poisonous Atmosphere [Reaction] (illusion, mental, occult)
Critical Success The creature is invigorated by the atmosphere and is quickened for 1 round.
Success The creature is unaffected.
Failure The creature is clumsy 1.
Critical Failure The creature is confused for 1 round.
Routine (1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere (above). A creature holding its breath gains a +2 circumstance bonus to the save.
Level 1 · Complexity Complex
Stealth +5 (expert) to identify the source of sudden nausea
Disable Survival DC 20 (trained) — or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing
Trigger A non-native creature breathes the atmosphere
Effect The triggering creature must attempt a DC 17 Fortitude save. The hazard then rolls initiative.