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Hazards

Poisonous Atmosphere

Level 1

commonComplexEnvironmentalMagicalMentalPoison

Stealth +5 (expert) to identify the source of sudden nausea

Disable DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing

Poisonous Atmosphere [Reaction] (illusion, mental, occult)

Critical Success The creature is invigorated by the atmosphere and is quickened for 1 round.

Success The creature is unaffected.

Failure The creature is clumsy 1.

Critical Failure The creature is confused for 1 round.


Routine (1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere (above). A creature holding its breath gains a +2 circumstance bonus to the save.

Level 1 · Complexity Complex

Stealth +5 (expert) to identify the source of sudden nausea

Disable Survival DC 20 (trained) — or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing

Trigger A non-native creature breathes the atmosphere

Effect The triggering creature must attempt a DC 17 Fortitude save. The hazard then rolls initiative.