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Hazards

Poisoned Secret Door Trap

Stealth DC 34 (master)

commonMagicalMechanicalTrap
Lvl 14simpleMagicalMechanicalTrap
AC
36
HP
92
Hardness
23
EffectA creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface
AC
36
HP
92

Stealth

DC 34 (master)

Disable

DC 34 Thievery (expert) to break the mechanism, or DC 39 Perception (master) to identify the three stones that, when pressed, prevent the trap from triggering

AC 36, Fort +28, Ref +19

Hardness

23

HP

92 (BT 46)

Immunities

critical hits, object immunities, precision damage

Spring [Reaction] (attack)

Melee needles +32, Damage 1d12 piercing plus purple worm venom

Purple Worm Venom (poison) Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and enfeebled 2 (1 round); Stage 2 6d6 poison damage and enfeebled 2 (1 round); Stage 3 8d6 poison and enfeebled 2 (1 round)


Reset

If disabled, the trap resets after 1 minute.