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Sorted A-ZHazards
Poisoned Secret Door Trap
Stealth DC 34 (master)
commonMagicalMechanicalTrap
Lvl 14simpleMagicalMechanicalTrap
- AC
- 36
- HP
- 92
- Hardness
- 23
EffectA creature tries to open the door, whether or not it is still locked, without first depressing three specific stones on the door's surface
- AC
- 36
- HP
- 92
DC 34 (master)
Disable
DC 34 Thievery (expert) to break the mechanism, or DC 39 Perception (master) to identify the three stones that, when pressed, prevent the trap from triggering
AC 36, Fort +28, Ref +19
Hardness
23
HP
92 (BT 46)
Immunities
critical hits, object immunities, precision damage
Spring [Reaction] (attack)
Melee needles +32, Damage 1d12 piercing plus purple worm venom
Purple Worm Venom (poison) Saving Throw DC 34 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and enfeebled 2 (1 round); Stage 2 6d6 poison damage and enfeebled 2 (1 round); Stage 3 8d6 poison and enfeebled 2 (1 round)
Reset
If disabled, the trap resets after 1 minute.