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Hazards

Mental Assault

Level 20

uncommonMagicalMechanicalTrap

Glyphs carved across a sealed door wait to flay the mind of anyone who tries to force their way through.

Stealth DC 51 (legendary) — see Stealth. Disable DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.

Shatter Mind [Reaction] (evocation, mental)

In play

The warded door can be forced — Force Open DC 48. The trap resets automatically if triggered, and doesn't reset if disabled.

Level 20 · Complexity Complex

Stealth DC 51 (legendary)

Disable

  • Thievery DC 48 (legendary) — to deface the symbols or dispel magic (10th level, counteract
  • DC 48

AC 42

HP 136 · Hardness 35

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to Pick the Lock

Effect The triggering creature takes 8d10+44 mental damage (DC 42 basic Will save). On a failed save, it's additionally confused for 1 minute.

Reset The trap resets automatically if triggered and doesn't reset if disabled.