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Hazards

Mental Assault

Stealth DC 51 (legendary)

uncommonMagicalMechanicalTrap
Lvl 20complexMagicalMechanicalTrapUncommon
AC
42
HP
136
Hardness
35
EffectA creature attempts to Pick the Lock · save DC 42 Will (basic) · 8d10+44 mental
AC
42
HP
136

Stealth

DC 51 (legendary)

Disable

DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.

AC 42, Fort +36, Ref +30

Door Hardness

35

HP

136 (BT 68), Force Open DC 48

Immunities

critical hits, object immunities, precision damage

Shatter Mind [Reaction] (evocation, mental)


Reset

The trap resets automatically if triggered and doesn't reset if disabled.