Mental Assault
Level 20
Glyphs carved across a sealed door wait to flay the mind of anyone who tries to force their way through.
Stealth DC 51 (legendary) — see Stealth. Disable DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.
Shatter Mind [Reaction] (evocation, mental)
In play
The warded door can be forced — Force Open DC 48. The trap resets automatically if triggered, and doesn't reset if disabled.
Level 20 · Complexity Complex
Stealth DC 51 (legendary)
Disable
- Thievery DC 48 (legendary) — to deface the symbols or dispel magic (10th level, counteract
- DC 48
AC 42
HP 136 · Hardness 35
Immunities critical hits, object immunities, precision damage
Trigger A creature attempts to Pick the Lock
Effect The triggering creature takes 8d10+44 mental damage (DC 42 basic Will save). On a failed save, it's additionally confused for 1 minute.
Reset The trap resets automatically if triggered and doesn't reset if disabled.