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Hazards

Hardened Entry

Level 18

uncommonComplexMechanicalTrap

A doorway built to punish anyone who walks through uninvited. Step beneath the raised gate and adamantine teeth slam down through a floor grate, while a corrosive mist boils up from below.

Routine (1 action) A cloud of acidic vapor rises from the grate beneath the portcullis in a 5-foot emanation.

Level 18 · Complexity Complex

Stealth +35 (master)

Disable

  • Athletics DC 45 — to prevent the portcullis from dropping
  • Crafting DC 48 (master) — to create a compound to neutralize the cloud of acid
  • Thievery DC 35 (expert) — to jam the pressure plate

AC 42

HP 110 · Hardness 29

Immunities critical hits, object immunities, precision damage

Trigger A creature Strides beneath the portcullis while it is raised

Effect The portcullis slams down, driving its sharpened ends through a grate in the floor. Creatures directly beneath the portcullis take 3d12+20 piercing damage (DC 40 basic Reflex save). The portcullis is made of adamantine and has Hardness 31 and 120 HP (BT 60). The trap then rolls initiative.

Reset Once triggered, the trap must be manually reset by raising the portcullis. Once all the vials are smashed, the trap can’t use its routine again until the vials are replaced.