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Hazards

Falling Portcullis

Stealth DC 25 (trained)

commonMechanicalTrap
Lvl 6simpleMechanicalTrap
AC
24
HP
56
Hardness
14
EffectThe trip wire is pulled or severed (typically by a person walking through the archway into area **G2**) · save DC 27 Reflex
AC
24
HP
56

Stealth

DC 25 (trained)

Disable

DC 25 Thievery (trained) to lock the portcullis

AC 24, Fort +17, Ref +11

Hardness

14

HP

56 (BT 28)

Immunities

critical hits, object immunities, precision damage

Falling Portcullis [Reaction]

Critical Success The creature dodges aside into an adjacent square (the player chooses which square they end up in).

Success As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage.