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Sorted A-ZHazards
Falling Portcullis
Stealth DC 25 (trained)
commonMechanicalTrap
Lvl 6simpleMechanicalTrap
- AC
- 24
- HP
- 56
- Hardness
- 14
EffectThe trip wire is pulled or severed (typically by a person walking through the archway into area **G2**) · save DC 27 Reflex
- AC
- 24
- HP
- 56
DC 25 (trained)
Disable
DC 25 Thievery (trained) to lock the portcullis
AC 24, Fort +17, Ref +11
Hardness
14
HP
56 (BT 28)
Immunities
critical hits, object immunities, precision damage
Falling Portcullis [Reaction]
Critical Success The creature dodges aside into an adjacent square (the player chooses which square they end up in).
Success As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage.