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Hazards

Hallowed Wheel

Level 10

rareComplexMagicalMechanicalTrap

What looks like a harmless carnival prize wheel is rigged with runes that fling a random spell at whoever spins it. Step up, take your chances, and let fate decide which curse lands.

Wheel Spin [Reaction]

Routine (2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17).

Level 10 · Complexity Complex

Stealth +19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0

Disable

  • Thievery DC 31 (master) — on the wheel to flip the switch returning it to a harmless carnival game
  • Thievery DC 26 (expert) — to erase each rune, or dispel magic (5th level; counteract
  • DC 28

AC 30

HP 80 · Hardness 16

Immunities critical hits, object immunities, precision damage

Trigger A creature pulls the lever or enters the sensor's detection area

Effect The wheel begins to spin and rolls initiative.

Reset The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.