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Hazards

Hallowed Wheel

Stealth +19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0

rareComplexMagicalMechanicalTrap
Lvl 10complexComplexMagicalMechanicalRareTrap
AC
30
HP
80
Hardness
16
EffectA creature pulls the lever or enters the sensor's detection area
AC
30
HP
80

Stealth

+19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0

Disable

DC 31 Thievery (master) on the wheel to flip the switch returning it to a harmless carnival game, DC 26 Thievery (expert) to erase each rune, or dispel magic (5th level; counteract DC 28) to counteract each rune

AC 30, Fort +21, Ref +15

Hardness

16

HP

80 (BT 40)

Immunities

critical hits, object immunities, precision damage

Wheel Spin [Reaction]


Routine

(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17).