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Sorted A-ZHazards
Gravehall Trap
Stealth +12 (expert)
commonComplexMagicalTrap
Lvl 4complexComplexMagicalTrap
- AC
- 20
- HP
- 60
EffectA living creature crosses the midpoint of the tunnel · save DC 21 Will
- AC
- 20
- HP
- 60
+12 (expert)
Disable
Thievery DC 24 (expert) to disrupt the magical trigger before the hazard rolls initiative, or Religion DC 18 (trained) to overwhelm the area with positive energy and prevent the hazard from using its routine for 1 round; on the third successful Religion check, the necromantic energies are disrupted and the hazard is destroyed.
AC 20, Fort +15, Ref +8, Will +14
HP
60 (BT 30)
Immunities
mental, poison
Lunging Dead [Reaction] (divine, fear, incapacitation, mental, necromancy)
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.