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Hazards

Freezing Floor

Level 8

commonComplexMagicalTrap

Pale bricks set into the floor breathe a creeping cold fog, and runes worked beneath them spit jets of killing frost at anything that lingers above.

Stealth +16 (expert) or DC 31 (master) to notice the cold fog rising from the floor

Disable DC 24 Thievery (expert) to erase a rune, or dispel magic (3rd level; counteract DC 24) to dispel a rune; all three runes must be erased or dispelled to disable the trap.

Cold Snap [Reaction]

In play

Routine (3 actions) With each action, the trap attempts a frost jet Strike against any creature standing on the white bricks. The trap loses 1 action per disabled or dispelled rune.

Level 8 · Complexity Complex

Stealth DC 31 (expert)

Disable

  • Thievery DC 24 (expert) — to erase a rune, or dispel magic (3rd level; counteract
  • DC 24

AC 27

HP 56 · Hardness 14

Immunities critical hits, object immunities, precision damage

Trigger A creature steps on the white bricks

Effect The trap makes a frost jet Strike against the triggering creature and rolls initiative.

Reset The trap deactivates and resets after 1 minute.