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Sorted A-ZHazards
Flying Guillotine
Stealth +10 (trained) or DC 23 (expert) to spot the glyph
commonComplexMagicalTrap
Lvl 5complexComplexMagicalTrap
- AC
- 23
- HP
- 52
- Hardness
- 13
EffectA living creature enters the room
- AC
- 23
- HP
- 52
+10 (trained) or DC 23 (expert) to spot the glyph
Disable
DC 20 Thievery (trained) to erase the glyph (which requires a successful unarmed attack roll if the blade is already active) or dispel magic (3rd level; counteract DC 20) to counteract it. The trap has a secret bypass known only to Ralso and Pratchett: as long as the guillotine can see a creature in the room touching thumb and pinky together with an empty hand, it remains dormant.
AC 23, Fort +9, Ref +17
Blade Hardness
13
Blade HP
52 (BT 26)
Immunities
critical hits, object immunities, precision damage
Flying Blade [Reaction] (abjuration, arcane, attack)