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Sorted A-ZHazards
Flooding Room
Stealth DC +23 (master)
uniqueComplexMechanicalTrap
Lvl 9complexComplexMechanicalTrapUnique
- AC
- 25
- HP
- 70
- Hardness
- 16
EffectThe 12 ceiling trapdoors open along with the two secret doors to the cyclops zombie alcoves, releasing river water and zombies into the room.
- AC
- 25
- HP
- 70
DC +23 (master)
Disable
Thievery DC 26 (this increases to DC 30 once the trap is activated) to disable one of the 12 trapdoors and seal it shut; disabling all 12 of the trapdoors completely deactivates the trap, but a critical failure on any attempt causes the trap to trigger; Thievery DC 24 to disable one of the watertight portcullises and prevent it from falling; magic such as shape stone or wall of stone or even lock can also be used to disable portions of this deadly trap at the GM's discretion
AC 25, Fort +23, Ref +15
Portcullis Hardness
16
Portcullis HP
70 (BT 35)
Immunities
critical hits, object immunities, precision damage
Rushing Water [Reaction] Trigger The secret door to the west or any trapdoor is opened.