Mechanical Trap
Mechanical
Trap
Stealth
DC 26 (0 to notice the chair)
Disable
DC 23 Thievery (expert) to disrupt the tracks
AC 22, Fort +15, Ref +9
Hardness
14
HP
54 (BT 27)
Immunities
object immunities
Take a Seat! [Reaction]
Reset
The trap resets automatically over 2 rounds if the chair is unoccupied.