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Sorted A-ZHazards
Electrified Entrance
Stealth DC 24 (trained) to spot the runes etched into the door’s frame
uncommonMagicalTrap
Lvl 7simpleMagicalTrapUncommon
- AC
- 22
- HP
- 58
- Hardness
- 14
EffectA creature moves through the doorway · save DC 23 Reflex (basic) · 4d8+18 electricity
- AC
- 22
- HP
- 58
DC 24 (trained) to spot the runes etched into the door’s frame
Disable
DC 26 Acrobatics (trained) to jump through the door before the runes trigger, DC 28 Thievery (expert) to scratch out the runes, or dispel magic (4th rank; counteract DC 24) to counteract the runes
AC 22, Fort +18, Ref +12
Hardness
14
HP
58 (BT 26)
Immunities
critical hits, object immunities, precision damage
Sizzle [Reaction]
Reset
1 minute