Eldritch Echoes
Stealth DC +38 (master) to realize that the strange faint sounds could be dangerous.
DC +38 (master) to realize that the strange faint sounds could be dangerous.
Disable
DC 42 Performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 Intimidation (master) to startle the echoes into silence with a display of anger and rage.
Distort Senses [Reaction] (auditory, emotion, enchantment, mental, primal) Trigger At least two creatures who aren't native to Thousandbreaths end their turn in area K13.
Routine
(1 action; emotion, enchantment, mental, primal) The trap starts scrambling senses and forcing creatures to perceive threats to their very place in time and space where no such threats actually exist. Every creature in area K13 must attempt a DC 42 Will saving throw.