Convergence Lattice
Stealth +34 (master) to realize the lattice is a complex clockwork before it begins to move; noticing the lattice itself is DC 0.
- AC
- 45
- HP
- 460
- Hardness
- 30
- AC
- 45
- HP
- 460
+34 (master) to realize the lattice is a complex clockwork before it begins to move; noticing the lattice itself is DC 0.
Disable
DC 40 Thievery (master) or DC 35 Religion (master) four times to obliterate each of the four key runes. A DC 45 Thievery (legendary) check (or breaking the lattice) stops the clockwork's movement and prevents it from resetting, but doesn't stop its current activation.
AC 45, Fort +33, Ref +28, Will +36
Hardness
30
HP
460 (BT 230)
Immunities
object immunities (except mental effects)
Begin Convergence [Reaction]
Routine
(3 actions) The convergence lattice uses its first action to call for aid. Each convergent creature within 100 feet of the lattice Strides toward the lattice as a reaction.