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Hazards

Collapsing Cell

Stealth DC 22 (expert)

rareEnvironmentalTrap
Lvl 4simpleEnvironmentalRareTrap
EffectA Medium or larger creature moves through the cell at a faster pace than simply Stepping, or more than one Medium or larger creature enter the cell at the same time · save DC 25 Reflex

DC 22 (expert)

Disable

DC 22 Thievery (trained) or DC 25 Crafting (trained) to use a loose iron bar to shore up the ceiling.

Collapse [Reaction]

Critical Success The creature is unaffected.

Success The creature takes 1d10+6 bludgeoning damage.

Failure The creature takes 2d10+13 bludgeoning damage and is immobilized by fallen rubble (Escape DC 25).

Critical Failure The creature is buried in the rubble. They take 3d10+19 bludgeoning damage and are restrained (Escape DC 25). Until they escape, the creature must hold their breath or risk suffocating.