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Sorted A-ZHazards
Collapsing Cell
Stealth DC 22 (expert)
rareEnvironmentalTrap
Lvl 4simpleEnvironmentalRareTrap
EffectA Medium or larger creature moves through the cell at a faster pace than simply Stepping, or more than one Medium or larger creature enter the cell at the same time · save DC 25 Reflex
DC 22 (expert)
Disable
DC 22 Thievery (trained) or DC 25 Crafting (trained) to use a loose iron bar to shore up the ceiling.
Collapse [Reaction]
Critical Success The creature is unaffected.
Success The creature takes 1d10+6 bludgeoning damage.
Failure The creature takes 2d10+13 bludgeoning damage and is immobilized by fallen rubble (Escape DC 25).
Critical Failure The creature is buried in the rubble. They take 3d10+19 bludgeoning damage and are restrained (Escape DC 25). Until they escape, the creature must hold their breath or risk suffocating.