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Hazards

Collapsing Cell

Level 4

rareEnvironmentalTrap

Stealth DC 22 (expert)

Disable DC 22 Thievery (trained) or DC 25 Crafting (trained) to use a loose iron bar to shore up the ceiling.

Collapse [Reaction] Critical Success The creature is unaffected. Success The creature takes 1d10+6 bludgeoning damage. Failure The creature takes 2d10+13 bludgeoning damage and is immobilized by fallen rubble (Escape DC 25). Critical Failure The creature is buried in the rubble. They take 3d10+19 bludgeoning damage and are restrained (Escape DC 25). Until they escape, the creature must hold their breath or risk suffocating.

Level 4 · Complexity Simple

Stealth DC 22 (expert)

Disable

  • Thievery DC 22 (trained)
  • Crafting DC 25 (trained) — to use a loose iron bar to shore up the ceiling.

Trigger A Medium or larger creature moves through the cell at a faster pace than simply Stepping, or more than one Medium or larger creature enter the cell at the same time

Effect The ceiling and walls of the cell collapse, creating a thunderous roar. All creatures in the cell must attempt a DC 25 Reflex save; the cell then becomes greater difficult terrain that can be passed through safely.