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Sorted A-ZHazards
Centipede Carcasses Trap
Stealth +11 (trained)
commonComplexMechanicalTrap
Lvl 5complexComplexMechanicalTrap
- AC
- 22
- HP
- 20
- Hardness
- 12
EffectA carcass is touched or jostled · save DC 22 Reflex (basic) · 4d4 piercing
- AC
- 22
- HP
- 20
+11 (trained)
Disable
DC 23 Nature (trained) to bend the centipede carapace so the wire can't pull out any more legs, or DC 21 Thievery (expert) to cut the springy wires. After all three carcasses are disabled (regardless of the check used), the trap is deactivated. The trap automatically deactivates after 10 rounds.
AC 22, Fort +15, Ref +9
Carcass Hardness
12
Carcass HP
20 (BT 10)
Immunities
critical hits, object immunities, precision damage.
Volley of Legs [Reaction]