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Sorted A-ZHazards
Breath of Blood
Stealth +19 (master)
uniqueComplexEnvironmental
Lvl 11complexComplexEnvironmentalUnique
EffectA creature moves into the room beyond the northern stairs · save DC 30 Fortitude
+19 (master)
Disable
Three DC 33 Nature or Occult checks to draw from the blood its magical nature, causing it to clot and become inert, a DC 36 Religion check to offer prayers to sever the sacred link to Kabriri, or dispel magic (6th level; counteract DC 29) to render the hazard inert for 10 minutes
Vent Toxins [Reaction] (divine, conjuration, poison)
Critical Success The creature is unaffected.
Success The creature becomes sickened 1 by the foul smelling gas.
Failure As success, but the creature also becomes enfeebled 1 by the poison gas.