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Hazards

Battering Door

Stealth DC 33 (expert)

commonMechanicalTrap
Lvl 9simpleMechanicalTrap
AC
25
HP
70
Hardness
16
EffectA living creature passes through the door · save DC 28 Reflex (basic) · 4d10+26 bludgeoning
AC
25
HP
70

DC 33 (expert)

Disable

DC 30 Diplomacy or Occultism (master) to soothe the psychic impressions or DC 28 Thievery (expert) to jam the door open

AC 25, Fort +21, Ref +15

Hardness

16

HP

70 (BT 35)

Immunities

critical hits, object immunities, precision damage

Batter Trespasser [Reaction]


Reset

The trap resets automatically.