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Sorted A-ZHazards
Battering Door
Stealth DC 33 (expert)
commonMechanicalTrap
Lvl 9simpleMechanicalTrap
- AC
- 25
- HP
- 70
- Hardness
- 16
EffectA living creature passes through the door · save DC 28 Reflex (basic) · 4d10+26 bludgeoning
- AC
- 25
- HP
- 70
DC 33 (expert)
Disable
DC 30 Diplomacy or Occultism (master) to soothe the psychic impressions or DC 28 Thievery (expert) to jam the door open
AC 25, Fort +21, Ref +15
Hardness
16
HP
70 (BT 35)
Immunities
critical hits, object immunities, precision damage
Batter Trespasser [Reaction]
Reset
The trap resets automatically.