Showing0entries
Sorted A-Z
Hazards

Battering Door

Level 9

commonMechanicalTrap

A heavy door soaked in old psychic dread, primed to slam itself against anyone who dares cross its threshold. The lingering impressions of past violence give it a malice no ordinary hinge could hold.

Batter Trespasser [Reaction]

The trap resets automatically.

Level 9 · Complexity Simple

Stealth DC 33 (expert)

Disable

  • Diplomacy DC 30 (master) — or Occultism (master) to soothe the psychic impressions
  • Thievery DC 28 (expert) — to jam the door open

AC 25

HP 70 · Hardness 16

Immunities critical hits, object immunities, precision damage

Trigger A living creature passes through the door

Effect The door slams into the triggering creature, dealing 4d10+26 bludgeoning damage (DC 28 basic Reflex save).

Reset The trap resets automatically.