Battering Door
Level 9
A heavy door soaked in old psychic dread, primed to slam itself against anyone who dares cross its threshold. The lingering impressions of past violence give it a malice no ordinary hinge could hold.
Batter Trespasser [Reaction]
The trap resets automatically.
Level 9 · Complexity Simple
Stealth DC 33 (expert)
Disable
- Diplomacy DC 30 (master) — or Occultism (master) to soothe the psychic impressions
- Thievery DC 28 (expert) — to jam the door open
AC 25
HP 70 · Hardness 16
Immunities critical hits, object immunities, precision damage
Trigger A living creature passes through the door
Effect The door slams into the triggering creature, dealing 4d10+26 bludgeoning damage (DC 28 basic Reflex save).
Reset The trap resets automatically.
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