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Sorted A-ZHazards
Animal Pit
Stealth DC 18 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)
commonMechanicalTrap
Lvl 0simpleMechanicalTrap
- AC
- 10
- HP
- 12
- Hardness
- 3
EffectA creature weighing at least 20 pounds walks onto the trap door
- AC
- 10
- HP
- 12
DC 18 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)
Disable
DC 12 Thievery to remove the trap door
AC 10, Fort +1, Ref +1
Trapdoor Hardness
3
Trapdoor HP
12 (BT 6)
Immunities
critical hits, object immunities, precision damage
Pitfall [Reaction]
Reset
The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.