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Hazards

Animal Pit

Stealth DC 18 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)

commonMechanicalTrap
Lvl 0simpleMechanicalTrap
AC
10
HP
12
Hardness
3
EffectA creature weighing at least 20 pounds walks onto the trap door
AC
10
HP
12

DC 18 (DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)

Disable

DC 12 Thievery to remove the trap door

AC 10, Fort +1, Ref +1

Trapdoor Hardness

3

Trapdoor HP

12 (BT 6)

Immunities

critical hits, object immunities, precision damage

Pitfall [Reaction]


Reset

The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.