Showing0entries
Sorted A-Z
Hazards

Dart Barrage

Stealth +11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal

commonComplexMechanicalTrap
Lvl 3complexComplexMechanicalTrap
AC
22
HP
60
Hardness
10
EffectThe trap makes up to four dart Strikes against creatures standing on the seal, then rolls initiative.
AC
22
HP
60

+11 (trained) or DC 23 (trained) to notice scratches around the musical pipes and a slight give to the seal

Disable

Thievery DC 22 (trained) to disable the pressure plate, or four Thievery DC 18 (trained) checks to plug the dart launchers

AC 22, Fort +13, Ref +7

Hardness

10

HP

60 (BT 30) to destroy the seal and disable the trap

Immunities

critical hits, object immunities, precision damage

Dart Volley [Reaction] Trigger More than two Small or larger creatures step on the brass seal.


Routine

(4 actions) The trap loses 1 action for each disabled launcher. On each of the trap's actions, it fires one dart at a creature in the center of the room.

Ranged dart +12, Damage 3d6 piercing, no multiple attack penalty