Quicksoul
Liquid metal coursing through elemental blood lends fluid grace to movement, and tumbling through a foe leaves them poisoned by the touch.
The elemental metal in your bloodline literally courses through your veins in the form of liquid metals like mercury, rubidium, gallium, and Djezet, giving your actions a languid fluidity. You gain the trained proficiency rank in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. As these metals are largely toxic to organic life, you also gain the Toxic Touch action.
Toxic Touch 1 (Poison) Frequency once per day; Requirements Your most recent action was to Tumble Through, and you successfully moved through an enemy's space; Effect Make a melee Unarmed Strike against the enemy whose space you moved through. On a hit, the target takes 1d6 persistent poison damage and is sickened 1 (or takes 2d6 persistent poison and is sickened 2 on a critical hit).
Level 1 · Type Ancestry
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