Myth of Realm-Walking
Legends of endless wandering make you nearly impossible to anchor or banish, and punish anyone who tries with a shaken, stupefied mind.
Your myth speaks of distant travel to countless countries, planes, or dimensions. When any effect attempts to anchor you to a plane (such as Planar Tether) or to banish you from the current plane (such as Banishment), that effect gains the Incapacitation trait. If it already has the incapacitation trait, you gain a +4 status bonus to your save against the effect. If you successfully save against such an effect, the creature that attempted to use this effect on you must succeed at a Will save against your class or spell DC (whichever is higher) to avoid becoming Stupefied 1 for 1 minute (stupefied 2 on a critical failure).
Level 14 · Type Archetype
Prerequisites Godling Dedication; hero-god accomplishment