Induce Imbalance
An elemental strike throws a foe's inner balance into disarray, leaving them clumsy, and hits elemental creatures hardest of all.
Requirements You're in an elemental stance.
Your blows can disrupt the delicate balance of elemental energies that keep a body in good health. Strike the target using the unarmed attack associated with your current elemental stance. On a success, the target must attempt a save against your class DC. On a failure, the target is Clumsy 2 until the end of your next turn. On a critical failure, the target is Clumsy 3 for 1 minute. Elementals take a –2 circumstance penalty to their save.
Level 14 · Type Archetype
Prerequisites Five-Breath Vanguard Dedication
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