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Following Smite

Divine power follows through on a previous strike, forcing that same foe to answer for it with a save that only gets worse the more they fail.

commonArchetypeDivineSanctified

You call upon your deity's power and channel it through your weapon. The creature you hit in your previous action must attempt a Reflex saving throw against the higher of your class DC or your spell DC.

Critical Success The target is unaffected.

Success The target takes Spirit damage equal to half your level.

Failure The target takes spirit damage equal to your level and is knocked Prone.

Critical Failure The target takes spirit damage equal to twice your level, is knocked prone, and becomes Clumsy 1 until the beginning of your next turn.

Level 16 · Type Archetype

Prerequisites Herald's Weapon

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