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Feats

Everyone Duck!

Botching a disarm on a trap isn't fatal — setting it off deliberately dulls its bite against you and your allies for a couple rounds.

commonArchetype

Trigger You fail, but don't critically fail, an attempt to Disable a Device on a trap. You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap's effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.

Level 10 · Type Archetype

Prerequisites Pathfinder Agent Dedication