Everyone Duck!
Botching a disarm on a trap isn't fatal — setting it off deliberately dulls its bite against you and your allies for a couple rounds.
Trigger You fail, but don't critically fail, an attempt to Disable a Device on a trap. You intentionally set off the trap, but you take special precautions to protect yourself and your allies from the trap's effects. For the next 2 rounds, if the trap rolls a critical success on an attack roll, it gets a normal success instead, and if anyone rolls a critical failure on their saving throw against the trap, they get a normal failure instead.
Level 10 · Type Archetype
Prerequisites Pathfinder Agent Dedication
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