Commitment to Equality
A diplomat talks an ally down from fear or confusion, arguing away an enemy's edge — sharper skill unlocks tougher conditions to soothe.
You help an ally shake off any impediment that would give an enemy an unfair advantage. You rally a creature within 30 feet in an attempt to reduce its Frightened or Stupefied condition. If a creature has multiple conditions from this list, choose one. When you're a master in Diplomacy, add Clumsy and Enfeebled to the list of conditions. When you're legendary in Diplomacy, add Stunned to the list of conditions; if the stunned condition has a duration instead of a value, you can't use Commitment to Equality to reduce it.
Attempt a Diplomacy check against the saving throw DC of the effect that caused the condition; if there was no saving throw DC, use the hard DC for the level of the creature, hazard, or item that caused the effect. You can't treat a condition that came from an artifact or effect above 20th level unless you're legendary in Diplomacy; even if you can, the counteract DC increases by 10. You can't treat a condition that is part of a Curse or Disease or is a natural state of the target. Once you attempt to treat a target's condition, that target is immune to further attempts for 1 hour, regardless of the result.
Critical Success Reduce the condition's value by 2.
Success Reduce the condition's value by 1.
Critical Failure Increase the condition's value by 1.
Level 4 · Type Archetype
Prerequisites Eagle Knight Dedication; expert in Diplomacy
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