Cast Down
Channeling healing or harming divine power into a strike can knock the target flat on top of the damage, and slow them further on a truly bad save.
The sheer force of your faith can bring a foe crashing down. If the next action you use is to cast Harm or Heal to damage one creature, the target is knocked Prone if it takes any damage from the spell. If the target critically fails its save against the spell, it also takes a -10-foot status penalty to its Speed for 1 minute.
Level 6 · Type Class
Prerequisites harmful font or healing font
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