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Feats

Sunder Spell

A superstition-instinct barbarian's weapon wards against magic, letting a solid hit unravel a spell along with the creature holding it.

commonAttackBarbarianConcentrateRage

You draw upon your superstitious fury to destroy a spell. Make a melee Strike with a weapon or unarmed attack against a creature, object, or a spell manifestation (such as the wall created by or the guardian from ). If you're targeting something that doesn't have an AC listed, its AC against this Strike is usually 10 for targets that are very easy to hit, like a wall, or a different AC determined by the GM. If your Strike hits, you can attempt to counteract a single spell or magical effect on the target. Your counteract rank for this attempt is equal to half your level rounded up, and you use the result of your attack roll for the counteract check.

Whether or not you succeed at your Strike, the target becomes temporarily immune to your Sunder Spell for 24 hours.

Level 12 · Type Class

Prerequisites superstition instinct