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Death
Grants clerics an awareness of approaching death and the power to ease a dying creature's passing, fitting a god who governs endings.
Granted Features
Automatic:
A dying or destroyed creature nearby fuels a surge of borrowed vitality, granting resilience that lingers only so long as it holds.
A touch threatens to tear soul from body, leaving a stunned husk behind while the spirit drifts free, aware but unable to act.
Domain of mortality, endings, and the passage between life and death. Clerics sense death's approach and ease the dying.
Initial Domain Spell Death's Call · Advanced Domain Spell Eject Soul