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Gozreh
Untamed wind and wild sea answer to no law—the dual deity blesses sailors and protects nature's raw, sovereign places.
Granted Features
Automatic:
Clerics who take this portfolio summon gusts and ride currents aloft, a fit for gods tied to storms and the open sky.
Lets clerics sprout defensive thorns and call on the wilderness's abundance, fitting deities tied to living, primal forces.
Lets clerics glide over rough terrain and transport allies across great distances, fitting deities who bless the open road.
Grants clerics a tidal surge to shove enemies back and downpours to drown a battlefield, fitting deities of rivers and open sea.
A blasting line of wind snuffs out small fires, scatters fog, and sends loose gear tumbling while shoving larger foes off their feet.
A crackling line of electricity punches through anyone caught in its path, turning open ground into shared punishment for grouped enemies.
A caster bends open water into a rising dome or a sudden basin, forcing anything living in its depths to weather the shift.
The Wind and the Waves, deity of nature, weather, and the sea. Gozreh is a dual deity embodying both the wild sky and the untamed depths. Edicts: cherish and protect nature, chart the seas and skies, seek out places where civilization ends. Anathemas: pollute or destroy natural places, clear land without replanting.