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Creature Families

Criminals

Assassin (Creature 8), Bandit (Creature 2), Burglar (Creature 4), Charlatan (Creature 3), Fence (Creature 5), Grave Robber (Creature 1), Ruffian (Creature 2)

common

Members

Assassin (Creature 8), Bandit (Creature 2), Burglar (Creature 4), Charlatan (Creature 3), Fence (Creature 5), Grave Robber (Creature 1), Ruffian (Creature 2)

Common scams criminals run include sending fake collectors for nonexistent charities to seek donations for the diseased and downtrodden; rigged games of chance at local fairs offering worthless prizes, and flashy sideshows concealing the work of pickpockets in the audience; and plants who offer to help travelers find accommodations but lead them to inns with exorbitant prices.

While many crimes in Pathfinder are similar to crimes in the real world, certain crimes are possible only in a world of magic.