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Sorted A-ZCreature Adjustments
Miniature
Reduces the creature to Tiny size with melee reach capped at 0 feet (or 5 feet for long appendages), grants Stealth at highest skill modifier, and adds Scamper Underfoot for two-ac...
common
A miniature creature is much smaller than others of its kind, often small enough to fit in the palm of a hand or keep in a small terrarium instead of large habitat.
- Reduce the creature's size to Tiny.
- Reduce the reach of the creature's lowest-reach melee Strikes to 0 feet. If it has melee Strikes with notable reach (often a tail, tentacle, or similar long appendage), reduce the reach of these Strikes to 5 feet.
- Add Stealth with a modifier equal to its highest skill modifier.
- Add the following abilities:
Scamper Underfoot [Two Actions] Effect The creature Strides twice.